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lab: current & past side projects

Chess Mafia

Chess Mafia

Chess Mafia

Play to earn chess on Solana

Play to earn chess on Solana

Play to earn chess on Solana

Chess is the most popular game in the world with 605MM players. Chess Mafia lets you play chess for sol and buy NFT skins to customize your board and pieces. Over ten days and a small team of 3, we drafted a PRD, full end-to-end product design, roadmap, and an MVP for the Ignition Global Hackathon. We advanced to the final pool of submissions and received an honorable mention from the judges.

Chess is the most popular game in the world with 605MM players. Chess Mafia lets you play chess for sol and buy NFT skins to customize your board and pieces. Over ten days and a small team of 3, we drafted a PRD, full end-to-end product design, roadmap, and an MVP for the Ignition Global Hackathon. We advanced to the final pool of submissions and received an honorable mention from the judges.

Chess is the most popular game in the world with 605MM players. Chess Mafia lets you play chess for sol and buy NFT skins to customize your board and pieces. Over ten days and a small team of 3, we drafted a PRD, full end-to-end product design, roadmap, and an MVP for the Ignition Global Hackathon. We advanced to the final pool of submissions and received an honorable mention from the judges.

Chess is the most popular game in the world with 605MM players. Chess Mafia lets you play chess for sol and buy NFT skins to customize your board and pieces. Over ten days and a small team of 3, we drafted a PRD, full end-to-end product design, roadmap, and an MVP for the Ignition Global Hackathon. We advanced to the final pool of submissions and received an honorable mention from the judges.

Jonah Trades

Jonah Trades

Jonah Trades

Social investing uniting retail knowledge

Social investing uniting retail knowledge

Social investing uniting retail knowledge

Jonah builds on the crowd-driven momentum of retail investing, uniting and organizing investors on one platform to turn the collective into a community. I worked with the founding team and designed the first version of the iOS app and complete end-to-end experience. Partnering with the team, I created flow charts, wireframes, and final visual designs to bring the vision to market.

Jonah builds on the crowd-driven momentum of retail investing, uniting and organizing investors on one platform to turn the collective into a community. I worked with the founding team and designed the first version of the iOS app and complete end-to-end experience. Partnering with the team, I created flow charts, wireframes, and final visual designs to bring the vision to market.

Jonah builds on the crowd-driven momentum of retail investing, uniting and organizing investors on one platform to turn the collective into a community. I worked with the founding team and designed the first version of the iOS app and complete end-to-end experience. Partnering with the team, I created flow charts, wireframes, and final visual designs to bring the vision to market.

Jonah builds on the crowd-driven momentum of retail investing, uniting and organizing investors on one platform to turn the collective into a community. I worked with the founding team and designed the first version of the iOS app and complete end-to-end experience. Partnering with the team, I created flow charts, wireframes, and final visual designs to bring the vision to market.

Taabs

Taabs

Taabs

Search for exactly what you want

Search for exactly what you want

Search for exactly what you want

While technology was being integrated into seemingly everything around us, the bar down the street stayed largely away from new technology. We saw plenty of mobile payment products come and go, but noticed that they often couldn’t scale efficiently. From 2013 to 2015, I co-founded a local search and discovery iOS app with a vision to scale into a mobile payment product. I led the end-to-end product design, management, and, initial angel investment to support a team of 5 employees for 3 years. Split time between product, design, marketing, and business operations.

While technology was being integrated into seemingly everything around us, the bar down the street stayed largely away from new technology. We saw plenty of mobile payment products come and go, but noticed that they often couldn’t scale efficiently. From 2013 to 2015, I co-founded a local search and discovery iOS app with a vision to scale into a mobile payment product. I led the end-to-end product design, management, and, initial angel investment to support a team of 5 employees for 3 years. Split time between product, design, marketing, and business operations.

While technology was being integrated into seemingly everything around us, the bar down the street stayed largely away from new technology. We saw plenty of mobile payment products come and go, but noticed that they often couldn’t scale efficiently. From 2013 to 2015, I co-founded a local search and discovery iOS app with a vision to scale into a mobile payment product. I led the end-to-end product design, management, and, initial angel investment to support a team of 5 employees for 3 years. Split time between product, design, marketing, and business operations.

While technology was being integrated into seemingly everything around us, the bar down the street stayed largely away from new technology. We saw plenty of mobile payment products come and go, but noticed that they often couldn’t scale efficiently. From 2013 to 2015, I co-founded a local search and discovery iOS app with a vision to scale into a mobile payment product. I led the end-to-end product design, management, and, initial angel investment to support a team of 5 employees for 3 years. Split time between product, design, marketing, and business operations.

Flik

Flik

Flik

Billiards meets air hockey

Billiards meets air hockey

Billiards meets air hockey

In 2017, I had the idea of a simple mobile game that mimicked billiards and air hockey. Together with co-founder Adam Eskreis, we worked on the side project and brought the mobile game to market within a month. I led the Product Design, Creative Direction and Marketing. We have since moved away from maintaining the product. View the now open source project below.

In 2017, I had the idea of a simple mobile game that mimicked billiards and air hockey. Together with co-founder Adam Eskreis, we worked on the side project and brought the mobile game to market within a month. I led the Product Design, Creative Direction and Marketing. We have since moved away from maintaining the product. View the now open source project below.

In 2017, I had the idea of a simple mobile game that mimicked billiards and air hockey. Together with co-founder Adam Eskreis, we worked on the side project and brought the mobile game to market within a month. I led the Product Design, Creative Direction and Marketing. We have since moved away from maintaining the product. View the now open source project below.

In 2017, I had the idea of a simple mobile game that mimicked billiards and air hockey. Together with co-founder Adam Eskreis, we worked on the side project and brought the mobile game to market within a month. I led the Product Design, Creative Direction and Marketing. We have since moved away from maintaining the product. View the now open source project below.

Want to chat?

Feel free to reach out about a project, collaboration, or just to say hello

Email
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Read.cv

Want to chat?

Feel free to reach out about a project, collaboration, or just to say hello

Email
Twitter
Github
Read.cv

Want to chat?

Feel free to reach out about a project, collaboration, or just to say hello

Email
Twitter
Github
Read.cv

© Max Bosch 2023

© Max Bosch 2023

© Max Bosch 2023